Objective of Sequence For Kids
The objective of Sequence For Kids is to place four of your chips in a row on the board before the other players.
Setup for Sequence For Kids
- Place the gameboard in the middle of the playing area.
- Each player chooses a color of chips and places them in a pile next to them.
- One player shuffles all of the cards. They will deal three cards face down to each player. You may look at your own cards, but you shouldn’t show them to the other players.
- Place the remaining cards face down near the gameboard to form the Draw Deck.
- The player to the left of the dealer starts the game. Play moves clockwise throughout the game.
Playing Sequence For Kids
To start your turn you should look at the cards in your hand. You will play one of the cards on your turn. The card you play determines where you will play one of your chips.
When you have chosen the card that you want to play, you will play the card in front of you to your own personal discard pile. Each card in the game features an animal on it. There are two cards of each animal. Depending on what animal you play, you will place one of your chips on one of the corresponding spaces on the gameboard. You may place your chip on either of the two matching spaces as long as there isn’t already a chip on the space. Once you place a chip on a space, you cannot move it to a new space. The only way the chip can be removed is if a Dragon card is played.
After you play a card and place a chip, you will add the top card from the draw deck to your hand. If the draw deck ever runs out of cards, you will shuffle all of the discarded cards in order to create a new draw deck. Your turn then ends. Play passes to the next player in clockwise direction.
Discarding a Card
If you have a card in your hand that already has both of its spaces covered, you can discard the card from your hand and draw a new card.
Dragon Cards
There are two Dragon cards in the deck. These cards are unique since there is no dragon pictured on the gameboard.
When you play a Dragon card, you will choose one of the chips played to the gameboard by one of your opponents. You will remove the chip from the spot and return it to the corresponding player. You cannot immediately place one of your chips on the space. On a future turn you or another player can place a chip on this space since it doesn’t have a chip on it anymore.
Your turn then ends after you replenish your hand to three cards.
Unicorn Cards
There are two Unicorn cards in the deck. There are no unicorn spaces on the gameboard.
Unicorn cards act as wild cards. When you play a Unicorn card you can choose any space on the board (except for free spaces) that doesn’t already have a chip on it. You will place a chip on the space you choose. Your turn then ends after you replenish your hand to three cards.
Free Spaces
In each of the corners of the gameboard there is a free space. No player may place one of their chips on these spaces. Each player will treat each of the spaces as if they already placed a chip on it.
When trying to get four chips in a row, you can use the corner spaces. In this case you only need to have three of your chips in a row in addition to the corner space. Multiple players may use a free space at the same time when trying to create a Sequence.
Winning Sequence For Kids
Players will be taking turns playing a card and placing a chip on the gameboard.
The first player to get four of their chips in a row wins the game.
If you are using one of the free spaces, you only need to have three of your chips connected to the free space.
Sequence For Kids FAQs
If you have any questions about how to play Sequence For Kids, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Sequence For Kids Components
- Gameboard
- 42 Playing Cards
- 21 Blue Chips
- 21 Green Chips
- 21 Red Chips
- 21 Yellow Chips
- Instructions
Year: 2001 | Publisher: Jax Ltd | Designer: Garrett J. Donner, Michael S. Steer
Genres: Card, Family
Ages: 3+ | Number of Players: 2-4 | Length of Game: 20 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
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